Projects

Academic Projects

These are projects I've worked on while studying Computer Science at LSU.

Hungry Hungry Tetris - A multiplayer concept game developed in Unity combining the games of Tetris with Hungry Hungry Hippos, developed for medium to large touchscreen interfaces. Instead of seperately generated well of pieces, two teams share a randomly generated well in a central arena. Players must drag their tetromino pieces and various powerups to their isolated tetris arena.

Tempo Run - A concept mashup game of Temple Run and rhythm games similar to The Impossible Game/Geometry Dash. Players traverse platformer music levels while being able to control the speed/pitch of the level, developed in Unity.

Nourriture - A hybrid mobile application built with the Ionic Framework, providing recipes and background information about Louisiana/Southern cuisine. Integrated with a private instance of an IBM Watson Natural Language Learning REST API to answer natural language queries through the app.